Year: 2017-2018
Made with: CityEngine, Unity

Following a request from Tel-Aviv Municipality to create a detailed 3d model of the city for planning purposes, I created a VR experience where people can explore the Bialik square area and build high-rise buildings in real-time.

To create a model of Tel-Aviv, I used CityEngine’s ability to create parametric computer generated models. I wrote a CGA code that applies facade typologies found on Anat Goldman’s research as the base of most Tel-Aviv’s architecture.

White City building typologies
Tel-Aviv parametric building alternatives

These typologies are used randomly on measured real building contours and heights, to create a city that look like Tel-Aviv and answer its volumetric properties, without getting into details that are outside of urban planners control.

The code was also used to randomly generate high-rise versions of each building in the city, so an urban planner can test possible outcomes of future urban renewal regulation in real-time while making decisions.

Cut & Paste

In another simulation for TAU CityCenter, I programmed a system that allow cutting buildings from their original position, and pasting them in any wanted location and rotation, using a mouse on standard screen setup, or a controller in VR.

This is a newly researched technology in the urban planning field.